That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. spell. So if your fighter doesn't want to let that mage on the other side of the room get mirror image up, they can fire off a magic missle with a good chance to disrupt their spell and then go running in before they can cast another spell. Since this has 7 charges, you could potentially drop a 7th level magic missile on someone as a 5th level character!Magic Wand Item 3+. So Maximized (+3) on Magic Missile is legal. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. Other possible items that are fun for familiars are Necklace of Fireballs, Eversmoking Bottle, or my favorite, Apparatus of. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. This necklace has 1d6 + 3 beads hanging from it. The question is, who rolls the d6 - the player or the DM? Wand of magic missiles: 1 3s Fires a bouncing energy ray in a chosen direction that damages monsters and the PC. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. Each dart hits a creature of your choice that you can see within range. A wand of magic missiles was an uncommon magical item that could fire magic missiles with up to seven charges. This wand has 7 charges. The name of a magic wand with a spell in it is simply “wand of,” followed by the spell's name. Step two, fire an Eldritch blast from it. Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. For the nonmagical kind, take a look at the Adventuring Gear table in the Player's Handbook (p. Treasure The skeleton wears two platinum rings (75 gp each) and clutches a wand of magic missiles in its bony fingers. < Weapon. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. Wand of Magic Missiles 5e. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000. The Staff of the Magi can cast fireball at 7th level for 7 charges which matches the charge costs for the Wand of Magic Missiles. Pearl of Power: For instance, the Wand of Magic Missiles description says: The wand regains 1d6 + 1 expended charges daily at dawn. A Wand of Magic Missiles is a wand in all games of the Baldur's Gate series that's filled with up to one hundred Magic Missiles of which – opposed to the spell – one will be fired per use. However, should a magic item allow one of the skeletons to cast, say, Shadow Blade, then the Shadow Blade would be a. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Used a chopstick for the base, I used an X-acto knife to round it out. View Cart; Help; Pathfinder . . Wand, uncommon. Learn about its history, value, appearance, and notable owners. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. For each charge you expend beyond 1, the spell’s level increases by 1. Yes, I do. Each dart hits a creature of your choice that you can see within range. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A wand of magic missiles can hold up to seven charges. For 1 charge, you cast the 1st-level version of the spell. Barbarians in fact absolutely can pew pew pew with a wand of magic missiles (while not raging)! I was really happy about my melee strength based, low int orc swords bard who had a wand of magic missiles. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. A Barbarian can’t cast while raging, but a wand says you can. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. Specific parts of a creature can’t be singled out. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values. It is also limited by its carrying capacity. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Note that other wands do break invisibility depending on what they do. Mage is the class focused around arcane magic and wands, unlocked by using 2 scrolls of upgrade in a single run. After you cast the spell, an additional missile or missiles are released from the. Walrus Pro. That same character could make a +1 weapon (another uncommon item), no particular spell required. As such, nothing has added Magic Missile to the Cleric spell list, without the domain he cannot use use the wand. Magic Items. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. " Finally, he says: "Arcane Firearm doesn't prohibit or require using a magic item. watabou. Lightning Wand Effects: Same as the spell of Lightning, has. As can be seen, the Domain entries are separate to the Cleric entries. Wand of Fear: No, even though the effect is basically a spell. The Caster Level (CL) would determine the power of the spell that can be released by the wand. A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. The potion is giving the spell effect, NOT YOU. Click here for the full rules on Magic Wands. Magic Missile is one of the most popular low-level spells available in D&D. Gauntlets of Ogre Power has some non-combat applications like arm wrestling, climbing, and temporarily loaning them to kobolds participating in Kobold Fight Club for a laugh. Heck, Witch can rock 3 summons and have 3 blasting awayWe're talking about a beholder eye, that thing must be so much trouble to acquire that it's gonna be more expensive than the wand itself. Pearl of Power:This wand has 7 charges. Has limited usage. A wand of magic missiles can hold up to seven charges. You can also cast it at a higher level if you use an extra charge for each level after 1st. One enemy creature within medium range. Wand of Magic Missiles (uncommon) – This is a famous wand that allows you to cast the spell magic missile with the use of one charge. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. 5e Spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You create three glowing darts of magical force. If you expend the. The Wand of Magic Missiles is a powerful magical item that can be a great asset to any party of adventurers. . Using a MAGIC item is not the same as using a mundane item. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. However, you haven't destroyed the vampire yet. In total, it can put out 21d4+21 damage on its own with 7 1st-level spell. In BG2 they face high saves and HP so they are. Magic Missile (1st-Level Spell; Requires a Spell Slot). Magic Missile: 10, 6, 4 (CL/5) Wand of monster creation: 1 3s Creates a monster in a chosen adjacent space. The wand regains 1d6 + 1 expended Charges daily at dawn. 40. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. (Gold pieces, money, weapons, etc. ago. 8d4+8 is an avarage of 28 damage per round for as long as. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Also, it is assumed that wands are always created using the lowest caster level possible to cast the spell, unless it is specified otherwise. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. These are indicated as (M) under the spell's components if a specific spell contains a Material Component. At Higher Levels. Regardless though, wands are OP in BG1 due to low levels which means low saves and HP. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. The Wand of Magic Missiles lets a character do guaranteed damage at range. Use every single charge in the wand as an action. So wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. Any item that has been animated by magic. The wand regains 1d6 + 1 expended charges daily at dawn. For some reason the game does not allow direct switching by drag-dropping the one wand on the equipped one (charge number does not change). 150). Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9. At the end of each of the target's turns. Also a cleric with the Fire domain could use a wand of fireball. It's not 1d4+1 per missile. This wand has 7 Charges. For a more direct parallel, Wand of Magic Missiles is also an uncommon, requires no attunement, and can cast a L1 spell an average of 4. Since there is no attack. You can increase the spell slot level by one for each additional charge you expend. On a 1, the wand crumbles into ashes and is destroyed. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. You can increase the spell slot level by one for each additional charge you expend. Its carrying capacity also limits it. Think you need to be an artificer for that. Wand of Binding; Wand of Enemy Detection; Wand of Fear; Wand of Fireballs; Wand of Lightning Bolts; Wand of Magic Detection; Wand of Magic Missiles; Wand of Paralysis; Wand of Polymorph; Wand of Secrets; Wand of the War Mage, +1, +2, or +3; Wand of Web; Wand of Wonder; Artifacts. Wand of Magic Missiles is narrowly combat-focused. A wand of magic missiles can hold up to seven charges. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. You can increase the spell slot level by one for each additional charge you expend. We also have Silverspark, a beautifully pure white wand with a glowing tip. Use the first turn to set up by casting 1 action magic missiles from manifold, plus an extra action to do whatever. Major tier. Wand implements are associated with the astrological signs of the thrush and the sky. Source Core Rulebook pg. Spell trigger items require a spoken word. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. View User Profile View Posts Send Message Moderator. A magic item’s description explains how the item works. [5e OGL Sheet] [Macro Help] Tracking charges for Wand of Magic Missiles 1528213806 Edited 1528217207. You are not using any verbal, somatic, or material components when you use a magic item. One’s a class rule and the other is a magic item rule. Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous . Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because. Spells. 8d4+8 is an avarage of 28 damage per round for as long as. Wand of Magic Missiles. However, this wand's tip is twisting, whistling, hypoallergenic and gluten-free, likely due to wild magic exposure. g. The dex mod is applied as normal. One enemy creature within medium range. If the gun dealt d6 or d8 it now deals d4 and never misses. You can use an action to detach a bead and throw it up to 60 feet away. . Changing 3 concentration rolls to guaranteed failure, removing damage, but giving area of effect. This wand has 7 Charges. As the user is the one casting the spell, they are limited to the use of wands that produce cantrip spells, if they have already cast a spell with their bonus action. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. Wand of Magic Missiles; 4e Powers and Rituals. One charge will cast the base (third level) version of the spell; every additional charge. " denotes that there is an attack roll as a requirement to proc the effect. Wand of Binding. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. Shooting an enemy with the Wand of Magic Missile will deal magic damage. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . For 1 charge, you. Maybe that. 1 - Starting Point 2 - Your Tent 3 - Headman's TentOne caveat is if the wand's spell is not on a spell list you can access. your total cost would be: 1. Wand Of Magic Missiles Uncommon, Dungeon Master's Guide pg. The wand regains 1d6 + 1 expended Charges daily at dawn. Unless you're facing 4+ casters all concentrating at once, then you might upcast. Magic missile is one of the best spells in the entire game. You should be able to kill him before he casts Horror with a bit of luck, @JCPheonix. You can increase the spell slot level by one for each additional charge you expend. Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook. Sorce. This greatsword is made of an unknown black metal. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. For 1 charge, you cast the 1st-level version of the spell. The darts all strike simultaneously and you can direct them to hit one creature or several. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature. When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. The Magic Missile (PHB) spell creates 3 darts that automatically do 1d4+1 damage to up to three targets at level 1 and makes an additional dart for each level following. Note: There are some specific instances of this wand that use different item codes and. You can increase the spell slot level by one for each additional charge you expend. This seems very easy for someone to forget to do. Crafted from bronzewood with brass bindings. Inanimate objects are not damaged by the spell. Fire 9 missiles per turn until you're out of wands. The potion is giving the spell effect, NOT YOU. 7 Luck Blade. You could also just give the gun charges and make it a reskined wand of magic missile, but that won’t make use of extra attack and is also a very. 3d4+3 in total. I see all those wands you have to use the empower ability. A player wishes to craft a new magic item by combining the effects of a wand of magic missiles with the effects of a Shavarran Birch wood wand, making a slightly stronger wand of magic missiles (each missile does 1d4+2 instead of 1d4+1). Dzaan creates three darts of magical force. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. . Dave Ciskowski: Can a wizard use a magic wand (e. Each compartment contains a wand (Tenebrous loves'em) that's shaped like a scepter and nearly the size of a magical rod. Wands. Fantasy Weapons. Wand of Magic Missiles. This wand has 7 charges. Allow the caster to spread out the extra damage however he wants. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. Wand of Magic Missile II. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. For other magic items, a tiny servant can even attune to (up to three) magic items, but not ones that have requirements (such as being a spellcaster) that it does not fulfil (such as the wand of fireballs). Wand of Sleep is useful for quite a lot of enemies, but can be handled by a mage with Sleep just fine. Wand of Magic Missiles. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. Kingmaker. Office. BG1 does not show the number of charges left, so it is just guesswork to determine how many charges you have left. 2 legs, 2 arms etc. Has a blast diameter of 5 squares outdoors, 7 squares indoors. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. It requires that the user must have an Intelligence of at least 9 points. Maybe. Most wands are wood, but some are bone. Edited July 3, 2017 by Hannibal_PJVWand of Magic Missiles Wand, uncommon. You can increase the spell slot level by one for each additional charge you expend. Materials cost is 25% of the item value. I. This wand has 7 charges. The number of charges can vary anywhere from 10-50. You can increase the spell slot level by one for each additional charge you expend. so odds are you probably won't be getting one. lumgeon • 2 yr. A maximum of. Source: Dungeon Master's Guide. Wands of magic missiles will, when "z"apped, allow the player to shoot a bolt in any of the eight directions surrounding them. The best spells for wands are the spells you cast every day that aren't dependent on heightening. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. So let's look at the wand of magic missile for example. As warlock, lightning is quite nice to be able to soul mark multiple enemies at a time (or. Most wands are wood, but some are bone. Wand of Magic Missiles. Hello all! After seeing the Frost Staff video on youtube from. Pretty awesome. I wouldn't normally bother to call out simple enchanted weapons - +1 swords and the like - but Baldur's Gate is a low magic campaign and early in the game at the very least, the location of a Long Sword +1 might be of. Second, kobolds are always on the lookout for magic that might help. Therefore, it is able to use any general magic items, including a wand of magic missiles. It's text states While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. This wand has 7 Charges. To explain this quickly and succinctly. For 1 charge, you cast the 1st-level version of the spell. Wands. e. For example, against 4 images (assuming you don't get lucky and hit the caster instead of the images, just to make it simpler): 2APR = 2 images down per round = you only manage to hit the caster on the third round. At its core, the Magic. lumgeon • 2 yr. The wand regains 1d6 + 1 expended Charges daily at dawn. Training: Go talk to the Gatewarden in Candlekeep, the castle you start in. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of Magic Missile allows 7 Magic missile spells per day and is Uncommon. only 200. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. For 1 charge, you cast the 1st-level version of the spell. Wand of Magic Missiles. The Magic Circle, by John William Waterhouse (1886), portrays a woman using a wand to create a ritual space. The extra damage only applies if the weapon is used as a weapon. For 1 charge, you cast the 1st-level version of the spell. The best spells for wands are the spells you cast every day that aren't dependent on heightening. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Magic missile (9th) 6,750 gp — 65-67: 06-07. g. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. If they're using their bonus action for a spell that turn, this isn't allowed. Repeat tomorrow when charges reset. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). Wand of Magic Missiles. Yes. Paying a little more than two and a half wands worth to eliminate all of those drawbacks is not a good price point, IMO. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. For one charge, you can cast the first level of the spell, and the spell slot increases by one for each charge you expend. Each dart hits a creature of your choice that you can see within range. A wand of magic missiles is an Uncommon item, which, according to the DMG, is worth between 101gp and 500gp, avg ~300. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. Wand of Summon is useful, but it's more about forcing enemies to waste attacks/spells on the summons. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. #20. What spells would be useful/thematic on this kind of item? For reference, this is a slightly modified gritty realism campaign (8-hour short rests, 3 day. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. Micro missiles are equivalent to 3 wands of magic missiles roughly assuming multiple rests per day. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1 rounds (or until. Magic Missile. A dart deals 1d4 + 1 force damage to its. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. (be an artificer) Take the feat that lets you apply metamagic to wands, twinspell them all. Otherwise, for example the Wand of Magic Missiles, anyone can use them. DMs can houserule this differently, but by default an item must be explicitly constructed to be an arcane focus (PHB, p. Maybe as a 5th level item it could be a wand of manifold missiles (1st). One’s a class rule and the other is a magic item rule. This wand has 7 charges. For 1 charge, you cast the 1st-level version of the spell. Like in the video, you will need Powercard API as well as Setattributes. Wand of Magic Missile II. Magic resistance negates this damage, as does reflection. Has a range of 17 squares. I'll use the wand of magic missiles for example. Wand, uncommon. Major tier. This wand has 7 Charges. Long versions of wands are often styled in forms of staves or sceptres, which. If the attack roll scores a critical, the missile does 5d4 force. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. Fans will love these DIY Harry Potter Wands! They light up making the ultimate wizard prop. Some different sized washers, some hot glue, and I cut a water bottle and used a blue wash and nail polish on it for the flourish. Note, however, that most wands that require attunement usually require such by a spellcaster. You can also use your spell storing item but it being ae to concentrate for you is nice. 128. Dragonguard: +1 Breastplate (Medium Armor) that grants Advantage on saving throws against Breath. At Higher Levels: When you cast this spell using a spell slot of 2nd. If you expend the wand's last charge, roll a d20. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. Wand of Magic Missiles. You can use this wand even if you are incapable of casting spells. For 1 charge, you cast the 1st-level version of the spell. You choose the target for each missile individually. Yes. Vellynne is an 8th-level spellcaster. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. A few wands don't require spellcasting ability. I kind of get what you're saying, but at the same time, we're talking about magic items here. Wand of Magic Missile allows its wielder to cast magic missile, a non-cantrip spell, using an action. At Higher Levels. So, 24 guaranteed damage from a 1st level spell slot. Magic Missile (1st-Level Spell; Requires a Spell Slot). Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. This will allow him to transform into a one-eyed. This wand is an Uncommon rarity the wand that does not require any attunement by a spellcaster. The sword Blackrazor is worded as follows:Damage breakdown for the new version: base spell damage. Also he had a staff of defense. Then he took a level of monk and quit wearing armor. So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. " I'd say that additional missiles fired as if you Cast a Spell from the spell list gained through the Psychic Spellcasting class feature would qualify as "using Psychic Spellcasting", therefore Unleash Psyche should work. Yes, wands have limited charges. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials. Notes: This wand has 7 Charges. One enemy creature within medium range. Basically, Magic Missile is treated as an area effect attack. These list character classes allowed to use each rod, staff, and wand. Wand, uncommon. So, if you have any spells, even from a feat like. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. ). 5e Spell) SRD:Magic Missile;With a little help from my creativity, we have Arcane Ember, a twisted, black iron wand of magic missiles that fires glowing red and orange bolts that look like balls of flame; each one is shaped like a demonic skull as it arcs through the air and slams into the target. A Wizard may receive a wand of magic missile as part of their starting inventory. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. It regains 1d6 + 1 expended charges daily at dawn. Meanwhile, the Wand of Magic Missiles allows the players to cast the equivalent of a 5th level spell (6th if they want to risk losing it) and deal guaranteed damage to enemies. While holding it, you can use an action to expend 1 or more of its charges to cast the. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. The old version got all that and more: Item bonus from Staff of Ruin/Bracers of the perfect shot/Goblin Totem weapon. You'd need to do some work to track down a seller of the wand or a key component for crafting. This wand has 7 charges. A Wand of Magic Missile can be turned into an Arcane Firearm (it is a wand after all), an Orb of Dragonkind cannot (since it's not a wand, rod or staff). Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name.